Adam's blog game development and casual madness
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  • The Heat Death of a Software System

    One of the main things a software developer does is imposing order on the unstructured, and invoking it from the non-existent. The natural enemies of this endeavour are entropy and (often enough, if we’re being honest) reality.

    Now, we may not be able to do anything about reality breaking our stuff - but entropy is a different story.

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  • Moving Forward

    If you’re following the progress of Duality, then you are already aware that I have cut back my role in the development of the project for personal reasons, and am now advising a group of core maintainers from the community who continue where I left off.

    After almost ten years as the main developer of the project, this was a big leap of faith for me - but in retrospect, I probably should have taken it years ago. Let me explain.

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  • Welcome Back

    There are two things I’m refering to with the headline here.

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  • Duality v3 Release

    After a long public beta in source code form, Duality v3 is now officially released.

    Have fun, and build something nice.

  • Duality Dev Update, December 2017

    So, this is the first blog entry that I’m writing after switching from Wordpress to Jekyll - less clunky, easier to maintain, static. Besides this little blog update, let’s take a look at what’s been cooking in the Duality game engine over the past months.

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