Adam's blog formerly game development, now just casual madness


In case you wondered what the lack of updates could mean: I’m not really working on Duality right now. There’s just too much stuff I need to take care of first. Here, I’ll leave you a postcard.

So what is it exactly that you can see here? A Skybox, some fog and a very early version of chunked heightmap terrain. It’s a study-related project I’m currently developing together with nine others and our goal is to create a simple flight simulator –  from scratch. This includes both hard- and software, the latter one of which is my main responsibility.

Although being 3D and having different requirements, the engine running behind all this is basically a modified version of Duality. We’re working under tight schedule and I think we wouldn’t have been able to pull it off that fast without the accumulated source code and know-how of those two years Duality development. I guess that was really lucky. Also, this is an opportunity for me to learn a lot and spot design weaknesses I have overlooked so far. Which is a good thing since I’m probably writing my bachelor thesis about Duality.

Well, I guess I’ll have to get back to work. Wish me luck.

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