Animation
- 2011-06-07 » Smooth Animations
Audio
- 2011-06-04 » Sounds good
BatCatGames
- 2013-12-16 » Framework Decisions
- 2013-08-30 » Respawn Conference and Honourbound Gameplay
- 2013-06-29 » Greetings to Dublin
Blog
- 2020-06-22 » Welcome Back
C#
- 2016-11-14 » C# Collection Initializers via Extension Methods
- 2014-12-12 » Conditional Details
- 2014-09-08 » Ownership Inversion in Delegates
- 2014-09-01 » How to Clone an Object
- 2011-03-18 » C# 4.0 powers, ACTIVATE!
Cloning
- 2014-09-08 » Ownership Inversion in Delegates
- 2014-09-01 » How to Clone an Object
- 2010-11-23 » Clone Wars
Concept
- 2020-08-16 » The Scroll of Declining Mental Health
- 2020-07-16 » The Heat Death of a Software System
- 2014-09-08 » Ownership Inversion in Delegates
- 2014-09-01 » How to Clone an Object
- 2014-01-27 » Unit Testing
- 2013-12-16 » Framework Decisions
- 2013-05-21 » Mailbag: Plugins and Messaging
- 2013-03-06 » Mailbag: Civilization and ContentRefs
- 2013-03-01 » Random Gamedesign Memo
- 2012-03-21 » Feature explosion
- 2011-08-11 » Asteroids Demo
- 2011-06-04 » Sounds good
- 2011-04-13 » Prefabs: Implementation details
- 2011-03-09 » Selection, Naming, Logo design
- 2010-11-29 » GameObject Doublebuffering
Conference
- 2017-05-06 » KCDC 2017
Content Management
- 2016-05-25 » Asset Management Improvements
- 2013-03-06 » Mailbag: Civilization and ContentRefs
- 2011-08-11 » Asteroids Demo
- 2011-03-01 » Project View
Debugging
- 2012-03-26 » Debugging comfort
Deck13
- 2012-12-13 » Awkward Silence
- 2011-02-20 » Re.
Documentation
- 2013-02-18 » Bachelor Thesis
- 2011-08-31 » API Documentation & Help system
Duality
- 2020-06-30 » Moving Forward
- 2018-12-07 » Duality v3 Release
- 2017-12-30 » Duality Dev Update, December 2017
- 2017-05-06 » KCDC 2017
- 2017-03-28 » Duality Dev Update, March 2017
- 2016-05-25 » Asset Management Improvements
- 2015-12-02 » Duality on itch.io
- 2015-09-13 » Duality v2.0 Changelog
- 2015-03-30 » Project Summary: "Shopfloor"
- 2014-09-08 » Ownership Inversion in Delegates
- 2014-09-01 » How to Clone an Object
- 2014-08-18 » Package Management in Duality
- 2014-07-22 » Website Style +1
- 2013-12-16 » Framework Decisions
- 2013-11-12 » Hats and Terrain Rendering
- 2013-08-30 » Respawn Conference and Honourbound Gameplay
- 2013-08-13 » Text Rendering
- 2013-08-12 » Duality has Moved
- 2013-06-29 » Greetings to Dublin
- 2013-05-21 » Mailbag: Plugins and Messaging
- 2013-03-06 » Mailbag: Civilization and ContentRefs
- 2013-02-18 » Bachelor Thesis
- 2012-08-13 » A physical Platformer
- 2012-07-31 » Physics
- 2012-06-23 » FlightSim: More pretty pictures
- 2012-05-29 » Card-Post
- 2012-04-29 » Stacking stuff
- 2012-03-26 » Debugging comfort
- 2012-02-26 » Dynamic Lighting Test
- 2012-02-16 » Sandbox, Xml and Physics
- 2011-08-31 » API Documentation & Help system
- 2011-08-11 » Asteroids Demo
- 2011-07-08 » Sprite Animation, Text Rendering and Postprocessing
- 2011-06-07 » Smooth Animations
- 2011-06-04 » Sounds good
- 2011-05-25 » First Duality Demonstration
- 2011-04-13 » Prefabs: Implementation details
- 2011-03-18 » C# 4.0 powers, ACTIVATE!
- 2011-03-06 » Picking and Selection
- 2011-01-14 » Exams, ContentProvider, RenderTargets
- 2010-12-31 » Editor Stuff
- 2010-12-26 » Materialism
- 2010-12-20 » It's alive!
- 2010-12-11 » Plugin Architecture
- 2010-11-28 » Logging
- 2010-11-23 » Prefabs and Serialization
- 2010-11-23 » Clone Wars
- 2010-11-21 » Prototypin' around
Duality Editor
- 2014-08-18 » Package Management in Duality
- 2013-02-18 » Bachelor Thesis
- 2012-08-23 » Dualitor: Tweaking Usability
- 2012-03-21 » Feature explosion
- 2012-02-16 » Sandbox, Xml and Physics
- 2011-08-31 » API Documentation & Help system
- 2011-08-11 » Asteroids Demo
- 2011-07-08 » Sprite Animation, Text Rendering and Postprocessing
- 2011-06-04 » Sounds good
- 2011-05-25 » First Duality Demonstration
- 2011-05-16 » It's been a long time...
- 2011-04-16 » A custom PropertyGrid
- 2011-04-13 » Prefabs: Implementation details
- 2011-03-09 » Selection, Naming, Logo design
- 2011-03-06 » Picking and Selection
- 2011-03-01 » Project View
- 2011-01-06 » Picking Colors
- 2010-12-31 » Editor Stuff
- 2010-12-20 » It's alive!
- 2010-12-11 » Plugin Architecture
Entity Component System
- 2013-05-21 » Mailbag: Plugins and Messaging
- 2013-03-06 » Mailbag: Civilization and ContentRefs
- 2011-04-13 » Prefabs: Implementation details
- 2010-11-29 » GameObject Doublebuffering
- 2010-11-21 » Prototypin' around
Gamedesign
- 2013-03-01 » Random Gamedesign Memo
- 2012-06-23 » FlightSim: More pretty pictures
- 2012-04-29 » Stacking stuff
- 2011-08-11 » Asteroids Demo
Gaming
- 2020-06-22 » Welcome Back
- 2011-03-08 » And now for something completely different
GitHub
- 2017-12-30 » Duality Dev Update, December 2017
- 2017-05-24 » Makeshift Changelogs From GitHub Issues
- 2017-03-28 » Duality Dev Update, March 2017
- 2014-07-28 » Hodor
- 2014-07-22 » Website Style +1
Infineon
- 2015-03-30 » Project Summary: "Shopfloor"
Internet
- 2020-08-16 » The Scroll of Declining Mental Health
Nonsense
- 2014-07-28 » Hodor
NuGet
- 2014-08-18 » Package Management in Duality
Nullpunkt
- 2010-12-16 » The occasional spaceshooter
- 2010-11-21 » Nullpunkt – A development review
Open Source
- 2020-06-30 » Moving Forward
Physics
- 2012-08-13 » A physical Platformer
- 2012-07-31 » Physics
- 2012-04-29 » Stacking stuff
- 2012-02-16 » Sandbox, Xml and Physics
Picking
- 2011-03-06 » Picking and Selection
Prefabs
- 2010-11-23 » Prefabs and Serialization
Rendering
- 2017-12-30 » Duality Dev Update, December 2017
- 2017-03-28 » Duality Dev Update, March 2017
- 2013-11-12 » Hats and Terrain Rendering
- 2013-08-13 » Text Rendering
- 2012-02-26 » Dynamic Lighting Test
- 2011-06-07 » Smooth Animations
- 2010-12-31 » Editor Stuff
- 2010-12-26 » Materialism
- 2010-12-20 » It's alive!
Selection
- 2011-03-09 » Selection, Naming, Logo design
- 2011-03-06 » Picking and Selection
Serialization
- 2013-03-06 » Mailbag: Civilization and ContentRefs
- 2012-02-16 » Sandbox, Xml and Physics
- 2011-08-11 » Asteroids Demo
- 2011-04-13 » Prefabs: Implementation details
- 2011-04-01 » Serialization pitfall: Post-Deserialization
- 2010-11-23 » Prefabs and Serialization
- 2010-11-23 » Clone Wars
Serious Games
- 2015-03-30 » Project Summary: "Shopfloor"
Social Media
- 2020-08-16 » The Scroll of Declining Mental Health
Software
- 2020-07-16 » The Heat Death of a Software System
StarTrade
- 2010-12-16 » The occasional spaceshooter
Studying
- 2013-11-12 » Hats and Terrain Rendering
- 2013-02-18 » Bachelor Thesis
- 2012-06-23 » FlightSim: More pretty pictures
- 2012-05-29 » Card-Post
- 2011-06-16 » Exams again
- 2011-01-14 » Exams, ContentProvider, RenderTargets
Testing
- 2014-01-27 » Unit Testing
Thoughts
- 2020-08-16 » The Scroll of Declining Mental Health
- 2020-07-16 » The Heat Death of a Software System
Threading
- 2010-11-29 » GameObject Doublebuffering
UI
- 2012-08-23 » Dualitor: Tweaking Usability
- 2012-03-21 » Feature explosion
- 2011-08-31 » API Documentation & Help system
- 2011-04-16 » A custom PropertyGrid
- 2011-03-09 » Selection, Naming, Logo design
- 2011-03-01 » Project View
- 2011-02-20 » Re.
- 2011-01-06 » Picking Colors
Unity
- 2013-12-16 » Framework Decisions
Usability
- 2012-08-23 » Dualitor: Tweaking Usability
- 2012-03-26 » Debugging comfort
- 2012-03-21 » Feature explosion
- 2011-08-31 » API Documentation & Help system
- 2011-05-16 » It's been a long time...
Visual Studio
- 2012-03-26 » Debugging comfort
Windows.Forms
- 2012-03-21 » Feature explosion
- 2011-04-16 » A custom PropertyGrid
- 2011-01-06 » Picking Colors